![]() ![]() It gives the sense that something waits and watches in the deep, a feeling reinforced by the story and the characters that vary from fearful to resolute to morbidly curious. It never ceases to be unnerving to see the ocean blanketed by winking eyes. They amplify the panic effect of simply being out after dark, and if you reach your limits… strange things happen. Both tend to move unpredictably, and if their shimmering colors fall across your boat, it becomes a test of your fisher’s mental resolve. Out there, curtains of light dance upon the water like some aberrant mockery of the Aurora Australis. You’ll quickly learn that there’s more to fear than unseen rocks and the potential to lose your way. The only thing standing in your way is the open sea. Danger on the one hand and adventure on the other. On top of that, the intrinsic lure of wanderlust is strong, with surrounding island groups called Gale Cliffs, Twisted Strand, and Devil’s Spine: monikers that repel and attract in equal measure. But it’s not long before seeing the same sights and catching the same fish starts to chafe. This setup makes setting out after nightfall a daunting task.įor a while, that’s enough to keep you content to motor about the central islands, helping stranded boaters and making strange deliveries to stranger people. ![]() Meanwhile, your running lights are about as effective as a match in a storm, only illuminating rocks after it’s too late to avoid slamming into them. A putt-putt engine is enough to get you from one side of the bay to the other and back before sunset, but not much beyond that. You start off in the center of an open-water archipelago with a glorified dinghy. Dredge is clever in the way it taps into that primal fear to gate content. ![]()
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